Chuyển đến nội dung chính

John's Technical Ramblings

John here, ready to update on the technical side for those who are interested.

Before we dive in, I'd like to let you all know we are going to be showcasing the game at UC Irvine in Irvine, Califronia this Saturday at 4:00 PM (the 6th floor of Bren Hall) for the annual IEEE GameSIG competition we entered last year. We are simply presenting the game on the floor this year, so if you are in the area stop on by and say hello!


In the weeks following kickstarter (and after a long rest period - whew) we have really stepped up our production and have made plans to take us all the way into the rest of development. Organization has been a huge focus for us these past few weeks. Many of you probably already know or have heard this, but I'll say it again - Organize your work, especially if you are working with others! I wouldn't say we were too terribly unorganized prior to our cleanup this week, but every mislabeled asset adds up, and it is extremely frustrating to lose time and work due to organization issues. It may seem trivial at first, but man, does it add up quickly.

I'll save the beauty shots for James's post, but I'm happy to report that the Rainforest environment made possible by Kickstarter is underway, and is coming along quite nicely. I finally set apart some time to hone in on my foliage modeling skills, and am pleased with the results.


We are using a variety of tech to get the the end result you'll see in James's post. We are certainly taking advantage of the PC's power of rendering higher res texture's than you see on consoles - this is especially important with the Rift right around the corner. Our pipeline contains a "2k or bust" clause, where we render a 2048 x 2048 texture for every asset and reduce it accordingly, ensuring a vastly detailed world to experience. We are trying our best to make a visually stunning game while holding a maintainable stream of production, and with our new pipelines and guidelines I think we are arriving on a solution.

I'm happy with the way these fruit turned out, especially due to my "quick" method of box modeling - no sculpting required. The displacement modifier is rapidly becoming my best friend in creating organic structures and foliage.

That's all for today. Tune in next week for some take aways from our time at Irvine, and meet us there if you can!

Nhận xét

Bài đăng phổ biến từ blog này

Platinum #315+316: The Long Reach (PS4 NA & EU)

Hey there! A short and easy pixel-art game with a few survival elements. Very enjoyable! What is the game all about? The Long Reach is a 2D side-scrolling adventure / point and click game mixed with a few survival horror elements. The pixel-art is very appealing and retro-fans will love this game. Most of the time you’re in control of Stuart, who acts as a guinea pig for a company called General Education. After a very confusing beginning, you’re trapped inside this company and you must find a way out. For this, must collect items and solve puzzles. Furthermore, you will learn more about the backstory and the main story will become clearer. Until drugs become involved – from then on, it’s hard to determine what’s real and what’s just an imagination. The game is very dark and the flashlight will become your best friend. Although it takes a while until you find it. As mentioned, this game also contains survival horror elements. Later in the game you encounter some enemies and you must f...

Platinum #249+250: Suicide Guy (NA & EU)

Hey there! Another easy double platinum. :-) What is the game all about? Suicide Guy is an adventure game. You take control of a character who fell asleep on his couch while watching TV. In his dreams, he realizes that the bottle of beer he was holding in his hands is falling to the floor. Now he needs to wake up quickly to save his beloved beer. To do this, you must solve some puzzles to end the dream by committing suicide. Unfortunately, you don’t wake up. Instead, you end up in another weirder dream. There are 24 different levels (dreams). Every dream takes place in another location and has his own unique puzzle to solve. Some of them are quite challenging and it might take a while to figure out the correct solution. What about trophies? To unlock the Platinum Trophy, you must complete all levels and find every collectible in the game (1 per level). Don’t worry if you miss a collectible, there’s chapter select and you can replay each level as soon as you’ve beaten it. As mentioned ...

Injustice 2: Legendary Edition

Injustice 2 is a fighting video game based upon the DC Universe. It was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013's Injustice: Gods Among Us. The game was initially released in May 2017 for the PlayStation 4 and Xbox One; a Microsoft Windows version was released later in November 2017. An expanded version of the game, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Xbox One, and Microsoft Windows. Similar to the previous installment, a companion mobile app was released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was also released beginning in April 2017. The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces a...