Chuyển đến nội dung chính

Bài đăng

Đang hiển thị bài đăng từ Tháng 6, 2012

Updated Website!

http://xingthegame.com/ We've made a few updates to our website, including new screen shots of the ever-improving look of the game, as well as high-resolution downloadable wallpapers! Check it out!

Koriel Checking In!

Hey I'm Koriel, and I'm mainly in charge of aesthetics and level design. The making of this game has been a ton of fun so far, and I've been learning so many new things about game design every day. Our setup as of now has John, Speedo and I working about 8+ hours per day, so we're getting a lot done! Right now it's break time, which means: time for some Skyward Sword. Later!

Gamerick.com Article

This was posted today:  Gamerick.com Xing article

Background Info and Rigid Body Update

Hi, I'm John , lead developer on Xing! If you are looking for some jabber about how this game is being made, you are in the right place. Firstly, a little history. Koriel and I started this game as a simple project for school, but once we started, we couldn't really stop. We were asked by our professor to submit our project to the IEEE GameSig competition at Chapman University. With the deadline in only a few weeks we set out to turn our map into a full fledged game. Many hours and frozen waffles later we created the land of Xing - four levels of atmospheric island goodness, and we made it as one of the top ten finalists for the competition. We created a presentation trailer and in front of a panel of industry professionals took second place in the competion, pleasently suprising us. Knowing we can do better, Kori and I decided to continue production into the summer and turn the award winning demo into a full game. For me, Xing is the culmination of everything I love about vi...

May 2012 Teaser

Sunset on the Main Island

Sunset on the Main Island

Welcome to the Xing Blog

The blog was created to provide updates on a daily basis on the development of the indie game Xing. We started this project in April 2012 as 2 college students entering a contest, and since then have added 3 more people to the team. We will be working almost non-stop on this project for the summer, and continue into the fall and winter. Our team plans to release a demo version of the first level by December 2012, and the complete game by Spring 2013. Check back here for any and all updates on Xing!