John here! We'd like to give you all a little progress report of our development. Level Design It's difficult to pinpoint on how complete the level design of XING is as it is constantly evolving with each iteration of our build. I can say that we have finalized the general layout of all of our levels and have hit "picture lock" on the scope of the game, meaning we have all of the levels of our game placed in editor , and while puzzle and environment details may be changed, the scope of the levels is set. Koriel in particular has been spending a lot of time in the map editor crafting and refining these worlds in order to maximize their storytelling and entertainment. Gameplay Mechanics We've spent a tremendous amount of time since our last public showing developing new and improving existing mechanics. Understandably, how players interact with the game is very important to the experience we are looking to create, so mechanics have been a priority . In addition to t...