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Excerpt From Kid Sensation #4

I am still working hard on Revelation - the next Kid Sensation book - but haven't managed to finish it yet, despite my best intentions.  Between family obligations, travel for the day job (e.g., I was in 3 states over a four-day period recently), and other issues, I just haven't been able to write as much as I'd planned.  That said, I'm close to wrapping it up. (In my own opinion, all I need is five good writing days to get it done.) Right now, assuming no other hiccups, I'm hopeful I can get it published in March (although it may be towards the latter part of the month). In the meantime, since I know fans of the series have been waiting a long time, I thought it might be fun to publish an excerpt from the book.  (One caveat: my editor hasn't gotten her hands on this yet, so you're getting a rare glimpse of the sausage-making process.) Hopefully it will whet everyone's appetite for the upcoming release: --------------------------------------------------...

Meet Us at GDC!

It's that time of year again! The whole team will be meeting up next week starting Tuesday at the Game Developers Conference in San Francisco, CA. If you'd like to catch one (or all) of us for a: coffee/tea lunch dinner interview walk in the park  party! something else? (appropriate) Don't hesitate to email us at info@xingthegame.com  :) You can also follow us on twitter  @xingthegame Send us a tweet if you want us to check anything out. We anticipate viewing several new VR HMDs! Tweets by @xingthegame We will be nailing down our schedule in the next few days. Hope to see some of you guys there! John, Koriel and James

XING in 2015: Fans Ask, We Answer!

For our Kickoff post of the year, we decided to go a less traditional route in content and structure. We took selected questions asked by fans and decided to each try to answer them here: ______________ Question: What do each of you do on the project? Koriel: I manage our game design documents and to-do lists on a daily basis. Each day is different, but generally I will either be devising puzzles and level layouts, fleshing out environments in editor, sculpting meshes in ZBrush, writing in-game text, or building PR materials - sometimes all of these. At this point, I guess my favorite thing to do is environment design, because I can do it while simultaneously watching/listening to Netflix shows (due to the “zen” nature of landscape sculpting and placing decorative meshes)  :) ZBrush John: I take care of most of the technical aspects of the game, which is mostly comprised of gameplay programming and tech art, as well as general level and game / story design. I also handle the musi...