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Pipe Dream: Casting for a "Kid Sensation" Movie

*For the record, this post started out as the response to a question posed in the comments section of this blog. After I realized how long and drawn-out my answer was (some might say "bloated"), I decided that it probably made more sense to make it a blog post. Someone recently asked who my dream cast would be for a Kid Sensation movie.  My initial reaction was "Wow." That's further down the road than I've dared to even dream. Moreover, it's a tricky question, because in my mind - when speaking of movie adaptations in a situation like this - it all comes down to budget.  Basically, I think Hollywood budgets for the type of film this would mostly get spent in three areas: talent, special effects and marketing. (Naturally there are other costs, but these are the big three.)  Marketing usually comes to about a third of a film's total budget. Special effects, to me, is often a you-get-what-you-pay-for venture, so it makes sense to shell out cash to a pl...

Excerpt from Kid Sensation #5: Coronation

For those interested, I'm close to being finished with the next Kid Sensation novel, tentatively entitled Coronation .  In anticipation of that, I've decided to go ahead and post a short excerpt.  (As before, my editor hasn't had a look at this yet, so it's raw and unpolished.) -------------------------------------------------------------------------------      Mabazol stared at the symbols intently, and a moment later they began scrolling up on the holographic display, like a teleprompter. It only took me a second to figure it out that this was some type of medical chart showcasing information about the state of my health. From the way Mabazol studied the information – accompanied by occasional grunts of interest (or surprise) – it wasn’t clear whether there was a problem or not.      After about a minute, I began to grow a little concerned. Maybe I wasn’t as healthy as I felt.      “What’s the verdict?” I finally asked.   ...

Welcoming 2016 + Screenshots + IndieCade and PlayStation Experience Photos

Hello 2016! We hope everyone had a lovely holiday break! Each of us took off  a short amount of time for a well-needed break, in preparation for the hectic months to come! We already started back on schedule yesterday with a running start: strategizing, planning for this year and working late into the night. This may or not be what we looked like: Bonfire on Iztali Point With Spring 2016 just around the corner, we have A TON of work to do. Some of these things include: Finishing all asset creation  Content, mechanic and level-lock Finishing music composition and putting it into the game Finishing sound-design Finalizing a menu design that will work for both VR and non-VR players Marketing Testing and paying for Quality Assurance (and fixing all the bugs for a month or two) Lots of Polish!! Organizing all of our Kickstarter backers' rewards and sending them out on time And, you know, releasing the actual game. There's a lot more than just that list, but it's a pretty basic r...