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Đang hiển thị bài đăng từ Tháng 12, 2016

Comparing Book Promotion and Marketing Sites

I've been blessed up to this point to have sold a decent number of books while conducting minimal advertising. In that regard, I'm somewhat a victim of my own success:  my books started selling well right out the gate (something like 10,000 in the first six months), with practically no marketing, so I didn't really see the need to promote. (I did, however, eventually start a mail list, which should really be on the first page of the self-publishing playbook.) Of course, I was more prolific in terms of writing my back then as well - starting in March 2013, I think I wrote six books during the first 9 months of my indie career. Since then, I've gotten much busier with the day job, and my writing has suffered from a productivity standpoint. (Needless to say, it's a lot easier to stay top-of-mind with readers when you're publishing a new book every two months or so.) Oddly enough, although I didn't do a lot of advertising historically, I did have a monthly marke...

New Audiobook: Coronation

I am happy to report that the audio version of Coronation is finally available.  Like so many other things, production fell a little behind on this one, but I'm glad that it's finally done. This is my fifth audiobook, and I'm fortunate in that the audio versions seem to be resonating very well with listeners. (I'm also enjoying the way that audio seems to bring my work to life.) All of the current Kid Sensation novels are now available in audio.  I also plan to do an audio version of my Kid Sensation short story Extraction . (That one, however, is a little further back in the queue.) Eventually, as I've said before, all of my work will be available in audio. That does remind me, however, that I've fallen behind with respect to my writing.  I had intended to have at least three more books out by now (including Kid Sensation #6), but I've just been swamped recently by the day job.  Hopefully I can take some time over the holidays to right the ship in that reg...

Building Accessibility into XING: The Land Beyond

Gamers enjoy immersing themselves into worlds that become their new reality.  I n order to participate and play video games, players must be comfortable and knowledgeable of the controls.   There are a variety of ways video games are played across many different platforms, and it is up to game designers to determine appropriate control schemes for their games.  In addition to thoughtfully setting controls, designers must also avoid accessibility issues of the content in the game itself, such as the effect color blindness or deafness may have on gameplay.  We began making considerations for the accessibility of XING very early on.  XING is a game that is played at the player’s own pace, so it naturally fits into a certain category of accessibility for people who may have slower reaction times or may need to make decisions at their own pace. Since XING was already accessible in this way, we began to always ask ourselves if we were designing the rest of the game to...