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Đang hiển thị bài đăng từ Tháng 10, 2014

A Visit to Oculus HQ and Development Updates

While John was in town for IndieCade, we also scheduled a meeting with Oculus the day after the festival to chat about the future of our game, the rift and more - and also to have John try out the new Crescent Bay Prototype!  James and I were able to try it out at Oculus Connect a month before, so we were excited to have John try it out and see what he thought... James asked if we could takes some photos Within a minute, John was smiling! Like me, he gets sim sickness using DK1, and a little bit using DK2. But we both agreed that this was far superior! It was incredible! "It's the first time I've felt like I don't care about the hardware, and  I'm just focused on the experience. The rift is starting to feel less like a development kit and more like a final product." - John James and I were both happy to hear that he agreed with how we felt about it. We've all been developing for and using the Rift now for over a year, and we were all still blown away by th...

Epic IndieCade Experience

Thursday Day 1 - Setup Day Koriel here! I live in the LA area, so on Thursday morning I picked John from the airport and we both scooted over to see the IndieCade village being set up. Unfortunately, James was not able to join us for this weekend IndieCade adventure - next time! The Festival was being set up in a parking lot with a bunch of canopy tents, and we drove our car into the area closest to the Epic Games booth (so we could unload and practice our setup) Since we had a business meeting at 1pm, we had to set everything up just to tear it all down within about an hour and a half. We both got awesome badges - Unreal Engine! Aww yea! Setting up Booth is set up! Candy treasure! Testing out the Rift After our setup, teardown and meeting, we hung around for a while to talk to other indie Developers. and try out their games. We had a good time meeting people, and then a bit alter decided to head back to my place and relax for the rest of the day...knowing that it would be another lo...

Back to Basics: Fixing Your Cover and Blurb

Recently on one of the writing forums that I visit, another author bemoaned the fact that they weren't getting many sales. (In truth, you can find many authors making this same statement across many forums - all day, every day.) As is typical in such situations, one of the first things that other posters in the forum pointed out was that the author's covers needed work. Basically, while the covers weren't completely horrible, it was difficult to look at them and get a sense of what the book was about: you couldn't decipher it from the image, the name of the series, or the novel's title. Others pointed out that, among other things, the blurbs needed work.  Needless to say, the cover and blurb are two of the primary lures by which you hook readers. If those aren't up to par, you're going to have a tough time gaining any traction.  (It's not impossible, but you're likely to have an easier time teaching a fish to walk a tightrope.) Thus, it's a good ...